
This includes all single shot ranged attacks, but not area of effect attacks. Other Abilities: Each use of an ability awards 2*Tier of the unit using the ability. General XP Attacks that can trigger 3x: Each attack grants the user it's own tier's worth of XP.Įx: A Priest firing 2 shots of the Spirit Ray will give it 4 XP, 2 XP for each shot. Hopefully I didn't make that too confusing. All heroes and leaders will gain 1 xp at the start of each turn, as Rosencrantz said earlier. This means that, with a few specific exceptions, the best way to gain experience is to land the final blow. Killing a tier 1 unit grants 5 xp, tier 2 is worth 10, tier 3 is 15 xp, and tier 4 units and heroes are worth 20 xp. Units scoring a kill will NOT gain the engagement experience for the killing blow and will INSTEAD gain experience equal to the slain enemy's tier times five.

This is on top of whatever engagement experience you would gain, so a tier 1 unit would gain 5 experience for hitting a hero in melee and being hit in return (1 engagement xp plus 4 for being hit in melee) with the hero gaining an equal amount of xp (1 for being hit in melee plus 4 engagement xp). Units being hit in melee will gain xp equal to the tier of the unit hitting them for each hit taken. The exception to this is any single shot ranged attacks (poison spit, heavy crossbow, etc.), which give double xp. I will refer to this as the "engagement experience". A high elf longbowman shooting three times would gain 3 xp, while an archdruid hero shooting their longbow three times would gain 12 xp. Units will gain experience equal to their tier for every action they perform, with heroes and leaders counting as tier 4 units.

Some of this info may be outdated or incorrect, but this is how experience gain works to the best of my understanding.
